﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace ZGameFramework
{

    public static class TransformExpand 
    {

        /// <summary>
        /// 归一化处理
        /// </summary>
        /// <param name="mTran"></param>
        public static void SetNormalize(this Transform mTran )
        {
            mTran.localPosition = Vector3.zero;
            mTran.localEulerAngles = Vector3.zero;
            mTran.localScale = Vector3.one;
        }
    }
}

